![]() ![]() Going off the beaten path will result in more fights and more loot, side quests, and other goodies. Something I usually despise in games ended up being one of its greatest strengths.Įxploration is another massive part of this game. Switching was instant and smooth during this whole affair, and it stayed like that for most of the game. John moved the box to block the steam so Sam could get through without issues. Then, later on, when there was a big box that needed to be pushed it was John’s turn to lead. Using Sam’s power to freeze the snake vines, I could then use John to smack them without worrying about damage. Snake vines littered the path forward for both characters, but a wall separated the two. During a run through some tunnels, Sam and John end up getting split up. I’ll give an example of a pretty early puzzle/action sequence that more clearly illustrates the point. Somehow they make it work to the point I didn’t mind switching between characters. It sounds annoying, but trust me it is not. Sam gets powers as the game goes on and can lock enemies in stasis for a time. You don’t just control John during combat Sam joins in too. What starts off simple quickly grows in challenge to become something very satisfying. You start with a frying pan and find more equipment and weapons as you adventure to the surface. Combat in Eastward is top-down, similar to something like The Legend of Zelda: A Link to the Past or, to a lesser extent, Hades (it is not nearly as fast-paced).
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